0:00 one of the more frequently requested
0:02 features in lightburn has been the
0:04 ability to edit a path within relation
0:07 to other shapes and paths in your own
0:09 design now in other software that may be
0:12 called something like scissors or snip
0:13 but in lightburn it will be part of the
0:17 node Edit functionality so we’re going
0:20 to know that it mode and as you can see
0:21 here only this one Square has nodes that
0:24 can be manipulated that is just simply
0:28 because these other shapes have not been
0:31 converted to path so this is just a
0:32 quick reminder you can go back into
0:33 selection mode right click and choose
0:36 convert to path now that we go back to
0:38 no data mode you can see all of these
0:41 shapes have nodes that can be
0:43 manipulated in this case let’s say that
0:45 I want to remove this corner out of the
0:47 square and I want it to basically just
0:50 cut everything from this intersection
0:52 point to this intersection point now
0:53 that is what the node edit trim
0:55 functionality is specifically for I can
0:58 hover over these paths hit the T button
1:00 on my keyboard and as you can see it’s
1:02 found this intersection and this
1:04 intersection and removed everything in
1:06 between there it’ll basically fan out in
1:09 both directions from the point in that
1:11 you were hovering on over the path this
1:13 also works with curves on the outside
1:18 and on the inside and will even work on
1:21 something like this where the
1:22 intersection is really just on or very
1:25 near the line but not actually crossing
1:28 the path so I can do that this also
1:31 works with more complicated curves like
1:33 this Bezier curve that has an actual
1:35 self intersection right at this point I
1:38 can remove this here and I can even
1:40 remove the path on this side as you can
1:43 see it finds this intersection and then
1:45 the self intersection up here and
1:47 removes it from there and you’ll notice
1:49 that the control points on curves will
1:51 move about as these trims happen but
1:56 note that the curve itself is not
1:58 actually changing shape it’s just that
1:59 we’re having to subdivide the curve and
Video Transcript for Lightburn Trim Extend Features (Cont…)
2:01 remove everything else which will change
2:03 the control points now this will even be
2:08 smart enough to if you have a design
2:09 like this now this looks like this
2:12 actually intersects or
2:14 comes very close to it and it does come
2:16 very close but does not actually touch
2:18 if you zoom in you can see that here
2:21 it’s not actually touching the line
2:22 we’ve made it however to be smart enough
2:24 to infer that visually this looks like
2:27 it’s intersecting so you can still do a
2:29 trim with no problem so that brings us
2:32 to the last little bit of extra function
2:35 honor that we’ve added onto the trim
2:36 which is extend so in this case let’s
2:40 say we go back to these shapes and I’ve
2:42 got this square that I’ve trimmed off
2:44 but now I want this path to go from here
2:47 up to the top easy enough you just hover
2:49 over any node that is a termination
2:53 point to the past so like this node for
2:55 example would not work because it it
2:57 would not be able to infer which
2:58 direction you want to go but on this one
3:00 I can hover over this node hit the e key
3:03 and it’s gonna find the nearest
3:05 intersection along that sort of
3:07 imaginary path and then extend the line
3:09 to that point this also works with
3:11 curves so let’s take this one and we’ll
3:13 move it out and just for examples sake
3:17 I’m gonna move out this control point
3:18 you’ll see why in a second so if I click
3:21 on this ending node and hit E again
3:23 that’s going to extend it but in the
3:25 case of curves it actually adds a new
3:27 line as opposed to extending the
3:29 existing line and that line is extended
3:32 along the slope of the control point so
3:36 that’s really all for the treatment
3:37 extend functionality this should be in
3:40 the next release of lightburn and we
3:43 hope you all liked it thanks