LightBurn File Formats Demo 06 – SVG and DXF and More

The Lightburn Software Series

The Lightburn Software is probably the best generic laser cutting software available (I use it for almost all of my laser work). This series has LightBurn tutorials, hints and tips as well as the occasional speed comparisons between it and RDWorks. My thanks to the team at Lightburn for allowing me to embed their videos. In this video we learn all about the LightBurn File Formats that are available to work with.

Contents

An older demo video, showing SVG and DXF support, along with some of the join and optimize tools.

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https://lightburnsoftware.com/pages/trial-version-try-before-you-buy

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Lightburn file formats - showing the join function
LightBurn File Formats – Showing the Join Function

Video Transcript

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0:00 so it’s been a little while and I

0:02 thought it was time to do another

0:04 LightBurn demo quite a bit has happened

0:07 lately let’s see first of all SVG

0:12 support I’ve got if I just drag and drop

0:16 an SVG in we’re handling creating new

0:21 layers cut layers based on the distinct

0:24 colors in the SVG file I do the same

0:26 thing with Adobe Illustrator files

0:29 handling arc circles ellipses rectangles

0:33 pretty much everything in the file and

0:37 if I go into node edit mode you can see

0:40 like the arcs are actually proper

0:42 splines and so on that is my dog going

0:48 crazy behind me what else

0:53DXF I have also added support for DXF I

0:58 can drag and drop a DXF just like I

1:01 could anything else now a lot of

1:03 software that exists looking at you

1:06 Inkscape does kind of a crappy job with

1:08 DXF files so if you look at this this is

1:11 all tiny little line segments being

1:15 exported as just bits and pieces so in

1:19 order to help out with that I’ve added

1:22 tools to do joining so if you look at

1:25 this

1:25 I just auto joined it and so now this is

1:30 distinct shapes this one is actually

1:32 kind of a bad example because there’s

1:34 spots here in the file where there’s an

1:36 overlap however it’s a whole lot better

1:39 than it was before the other thing that

1:42 a lot of DXF exporters do is they create

1:46 really really dense objects so tons of

1:49 points even points that are in a

1:51 straight line which is really silly and

1:54 I’m not sure why anybody would do that

1:56 however light burn now has an optimized

2:00 function so you click the button and now

2:03 you have recovered splines and recovered

2:06 lines and

2:08 generally speaking it just looks a lot

2:10 better this also makes for a

2:13 significantly smaller file the original

2:15 file with this density of points saves

2:18 to about a megabyte and a half with this

2:22 point density it saves to just under 250

2:25 K so that’s pretty significant it’s also

2:29 worth mentioning that light burn is kind

2:32 of fast I have a spire I am a registered

2:38 user you can see my name up here if I

2:41 take one of my generated Mac file here

2:50 so I have a file that I made with half

2:55 toner which you may have heard of this

3:00 file is kind of an iconic truck image

3:03 that people use for image bathing it’s

3:08 got a lot of circles in it and you can

3:10 see when I’m trying to zoom in or even

3:12 just navigate around aspire which is a

3:15 $1500 piece of software is kind of

3:19 choking dragging the view is going

3:22 pretty pretty slow doing operations on

3:25 this stuff takes quite a while if i zoom

3:26 in it takes a really long time so notice

3:32 that also pay attention to how long it

3:40 takes so I’m about to drop and the

3:44 import happens relatively quick but then

3:46 navigating is pretty slow

3:49 compare that to light burn so here’s the

3:53 same file in light burn drop I can zoom

3:57 move around navigate pan select I have

4:04 to ungroup them they come in grouped

4:06 automatically move them around so on and

4:11 so on and so on

4:12 light burn is really fast and it’s been

4:15 authored to be really fast I pay

4:18 attention to these things I have a game

4:20 development

4:21 background so I’m actually a little bit

4:23 anal about making things quick and you

4:26 know that’s the bulk of what’s really

4:31 new in general there have been a lot of

4:35 bug fixes lately I still have a bunch of

4:38 stuff to do for DXF files I feel like

4:42 SPG’s are working quite well most SVG

4:46 files that I’ve thrown at it just work

4:47 now so this world map the Korean so on

4:58 and so on and so on there’s quite a few

5:01 files that I’ve tried it with and they

5:04 all seem to be fine so I think SVG

5:08 support is pretty good I’m not dealing

5:11 with a lot of what’s in an SVG file

5:14 because I don’t support things like

5:16 gradients and different stroke widths

5:18 and fills and stuff like that so it’s

5:20 easier for me to handle it then

5:22 something like Inkscape but that said

5:24 I’m still doing a fairly decent job of

5:26 it anything else don’t think so like I

5:33 said a bunch of bug fixes have happened

5:36 recently just general cleaning up for

5:41 example if I quit when I restart lightburn

5:46 remembers the position and size

5:48 and layout of my window that didn’t

5:50 happen before lots of small details like

5:53 that that are more usability things than

5:57 anything changed a couple of the icons

5:59 have moved a couple of things so like

6:01 preview is up here now which makes a

6:03 little more sense font is down here it

6:05 used to be up here but I kept actually

6:08 trying to click down here because this

6:10 is where all the tools are so it’s

6:15 coming along progress is being made I am

6:17 hoping for a release probably middle of

6:22 November so thanks for watching

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Last updated August 26, 2021

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